﻿// NAME
scenario_name = Enemy Messenger Boat

// DESCRIPTION
scenario_descr = (No description available)

// BRIEFINGS

// OBJECTIVES
objective_3_0 = Answer the question, end Turn 1, observe, then click Close.
objective_3_0_award = #

// UNIT NAMES
unit_0 = Iwataro Izuka

// HEX NAMES

// SPAWNED UNIT NAMES

// TRIGGER TEXTS
dialog_trigger_0_0_title = Decision
dialog_trigger_0_0_text = Talk (answer Yes) or Battle (answer No)?
event_trigger_3_6_title = AHOY!
event_trigger_3_6_text = Let's talk! [Hover your mouse over the enemy messenger boat.]
event_trigger_4_7_title = BANZAI!
event_trigger_4_7_text = You die!

// OUTCOME EVENTS
